The club started innocently enough. Bored after school, Josh and his friends decided to try out an old game Sabina had found in her basement. Called "e;Black Magic,"e; it promised the players good fortune at the expense of those who have wronged them. Yeah, right.But when the club members' luck starts skyrocketing*and horror befalls their enemies*the game stops being a joke. How can they end the power they've unleashed? Answers lie in an old diary*but ending the game may be deadlier than any curse.
Lerner Publishing Group